Category Archives: rugby

Munster Lack Edge in Narrow Loss To Leinster

A rivalry as old as Irish Rugby itself. Munster once dominated and were the more feared side in Europe, with Leinster a side inflicted by the nearly-men curse. Those roles have been reversed in the last decade, with Leinster wins becoming more frequent in this fixture. While the side in the east of Ireland have lifted 3 League titles in a row and consistently challenging in Europe, it’s Munster who are now suffering a drought and losing games on big occasions. Connacht’s win in the RDS a few weeks ago should Leinster aren’t as invincible as the last year and a half of Pro14 games would suggest. Connacht were intense, energetic, and near flawless that day, bringing Leinster back down to Earth. Munster will have left the pitch on Saturday feeling they should have handed their provincial rivals a 2nd defeat of the season in what could be a League final preview.

Withe Leinster’s 10-13 win, the equaled the record for most consecutive wins in this fixture they set between 2009-2010 with 5 wins. Since Munster beat Leinster in the League Final in 2011, Munster have only won 5 of the 22 games between the sides. The Southern Province have only won once in the past 5 seasons, and have lost 3 semi-finals against Leinster on the Boys in Blue’s route to 3 league titles in a row. Getting to those League semi-finals shows that Munster are getting there, as those the 3-point scoreline and the fact that this is the 4th successive game between the sides that was quite close. But the 90-56 aggregate scoreline in favor of Leinster over the last 5 games, all Leinster wins, shows there is a gulf in class, one many Leinster fans could only dream of in the 00’s

Munster lead from the 5th minute when Hanrahan kicked a penalty until the 69th minute when Jordan Larmour crossed the line after a beautiful side step. Crucially, Munster’s last score was the conversion from Beirne’s try in the 12th minute. Despite having the better of much of the play, they were not clinical. If you fail to score for over an hour in a rugby match against a side that has dominated the league and has had your number, your liable to receive a gut punch. That gut punch game with 11 minutes to go after Ross Byrne did well to set up Larmour and respond to any complaints about him potentially being Ireland’s number 2 number 10 in the Six Nations.

The game was delicately poised, which suited Leinster more than Munster. It seems obvious to say, but if Munster had built a lead during their dominance early in the 2nd half they would have likely held on as Leinster were not having their best game. Munster looked to have the momentum when they won a turnover on their own line, and had the opportunity to make it a 10-point game with a penalty just before halftime. Agonizingly it hit the post, resulting in Leinster finding an attacking platform, winning a penalty, and scoring. A game that should have had a 10-point difference had a 4-point difference at the break. Munster had something to doubt themselves over, Leinster had proof that they were the more clinical side.

It’s an issue Ireland have faced at times over the past while. Having plenty of chances, not taking them, then receiving a hammer blow. The hammer-blow this time around was delivered by Larmour side-stepping his way over the line off a lineout play. Ross Byrne expertly landed the conversion to make sure Munster would need a try to win the game. Munster were deflated, Leinster, like great teams do, won a game where they were 2nd best for the majority.

The biggest game of the season is now Ulster v Leinster, which is a must win for Ulster to reach the final. If Ulster were to drop many points in their remaining games we’ll likely see a repeat of this fixture, possibly in the Aviva, at the end of the League campaign before a new era begins.

Long Division: How a new Pro16 could look

With the current Pro14 (Pro12?) fixtures wrapping up in March, and the new South African teams usually found in Super Rugby forming the Rainbow Cup, it appears that the international tournament will be rebranded as the Pro16 (for those wondering about the other 2 South African teams that previously featured in the Pro14, Southern Kings had entered voluntary liquidation, and the Cheetahs appear to have moved to a Currie Cup team.)

With the move to add the 4 South African teams to the tournament, we are currently looking at the largest, professional, rugby club competition in the world. That means that the old style of double round-robin fixtures is not possible to ensure the well-being of all players involved (looking at you, Top14.) There has to be 2 goals to ensure everyone is satisfied:

  1. Fewer games for each club, thus reducing total game time, and maintaining/improving player welfare. Therefore, each team must play fewer than 21 games a season.
  2. More games total, appealing to broadcasters, and ensuring finances for the league and clubs. Therefore, the league must play more than 152 games a season (147 in the regular season, plus 5 post-season games)

The size of the tournament looks more similar to American Football than Rugby Union…so, let’s take a page out of their book! As well as having conferences, the NFL also has divisions – smaller leagues within their conferences. We can apply the same, and even use geography to determine these divisions. Therefore we will have:

  • Irish Division (Leinster, Ulster, Munster, Connacht)
  • Welsh Division (Dragons, Blues, Ospreys, Scarlets)
  • South African Division (Bulls, Sharks, Stormers, Lions)
  • Scottish & Italian Division (Edinburgh, Glasgow, Benetton, Zebre)

So, here we have all 16 teams:

Now, how will conferences and divisions work. Well, the conference structure used in the Pro14 makes sense to retain. Therefore, half the teams in each division should be in their own conference (2 Irish teams, 2 Welsh teams, 2 South African teams, 1 Scottish team, and 1 Italian team.) By maintaining these as home and away fixtures, it gives a team 14 games in the season, so far.

Conference A

Conference B

As we all know, a local derby has some of the best rugby to watch – the drama, the chance to rectify a loss either in the previous season, or earlier in the current competition, and goes down well during the Festive period. As such, it would be foolish to let these games be once a season. So, in our hypothetical model, a team in each division would play the remaining 2 teams in that division home and away as well (the remaining team, they are already facing twice as part of the conference set up.) This adds an extra 4 games to each team’s season.

So, we are still under the 21-match limit for each team, but some way off the total games per season (16 and 128, respectively.) We can afford to add in a few more games. Here’s where come to the availability of the divisions comes into play; a team from one division will play the teams from another division, in the opposing conference, either home or away. Let’s use Leinster as an example;

  • In this scenario, Leinster are in conference A, and the Irish division is paired with the South African division for this season.
  • Leinster is already playing the Bulls and Lions twice, as they are also in Conference A.
  • They will face the Sharks at home only, and the Stormers away only, as they are in Conference B.
  • Leinster will NOT face the Ospreys, Scarlets, Glasgow, or Zebre in this season, but will face them in future seasons, instead of Sharks & Stormers.

So, let us recap the total number of games each team will play:

  • 14 games within their conference, home and away.
  • 4 more games within their division, home and away.
  • 2 more games with the remaining teams of another division, home or away.

This gives us a total of 20 games per season, with 10 games at home, and 10 games away. Perfectly balanced, as all things should b-

Wait a second…20 times, by 8 games a weekend, leaves us with… 160 games a season! We did it! But hang on – that’s just the regular season. What about the Championship series in the post season?

Now, we could keep the well-known playoff format that has been used in the Pro14 prior to Covid-19’s intrusion… but let’s have some fun! In this scenario, the post-season for this Pro16 would take the top 4 teams of each conference, and place them into a new play-off structure:

  • 1st v 2nd (Game A) & 3rd vs 4th (Game B) in each conference, in Round 1.
  • Winners of Game B vs Losers of Game A (Game C), in Round 2. Bye-week for Winners of Game A.
  • Winners of Game A vs Winners of Game C, in Conference Final.
  • Conference A champion vs Conference B champion, in the Grand Final. Winner is named Pro16 Champions.

Why this unique approach? Well, mainly for the TV money – building up the suspense for these games, the unpredictability that can unfold, it can be a goldmine.

Imagine it; your team is top of the Conference, but somehow loses Game A (probably the TMO, bloody eejit!) After that knock, they rally to win a tight fixture in Game C. Then, despite having to have played an extra game, they win the Conference Final! All they have to do now, is beat the other Conference champion, and they’ll have won the first Pro16 Championship. Immortality awaits…

As for Champions Cup qualifications…that’s out of my remit. ERCC will need to pay me to get those details.

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[Title Image from Pro14 Official Twitter]